starsector console commands. This mod adds a developer's console to Starsector that can be summoned with control+backspace. starsector console commands

 
 This mod adds a developer's console to Starsector that can be summoned with control+backspacestarsector console commands 96a] Special Hullmod Upgrades v1

If you believe you have the fortitude, the commands are as follows: CTRL+Backspace to bring up the console, "addofficer" creates a steady lvl 1 officer. Once I did I loaded the game back up and went straight there. It seems to have buggy interactions with console commands, causing ships to not show in the "list ships" command at seemingly random times. 25. The more markets you give them, the stronger they come back. processInput(ConsoleCampaignListener. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it’s not something. 05. Haven't used dev mode or console commands in the whole playthrough. Suspicious_Expert_97 • i dont believe you can do that thru console commands and keep to edit files for that Reply reply. The command hullmods cost 0 ordnance points. So I was messing around with the mod too just running console commands and seeing what the mod had to offer. 96a] Console Commands v2023. To spawn these items in, open the console and use either of these commands: give ITEMID given NUMBER ITEMID. The variant ID is case-sensitive, so check your capitalization if the command fails. That allows sector messages with line-wrapping and newline support, which alleviates some of the headache of using them. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Once in the game, you can summon the console with control+backspace and enter your commands. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). VengefulJeweddit • 1 yr. This adds 5 derelict ships to salvage, 3 important character. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. 95a] ClearCommands 1. This is installed just like any regular mod. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. 1a] Common Radar v2. 3, save that savegame again but with 0. It's an RPG (meaning complete failure isn't really an option) and it's much more complex due to a vastly larger scope (meaning it's impractical to polish the rules to the point where they always work out perfectly). Only weird thing now is for some reason console commands are being affected, the text has turned into blocks. Go into your save, into campaign. Starsector > Bug Reports & Support > Bug Reports & Support (modded) >. Download console commands mod. level 1. Starsector Colony Guide – Getting Started. I sometimes try out other faction mods but generally I cycle. - Using this command without arguments gives as many crew as your fleet can. Concord. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. under602known. xml" using Notepad++. It used to be called Starfarer. You can add specific deposit (i. 1 is up. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. from the list below): Go to the system view and select a planet. Open comment sort options. With the command addspecial ship_bp valkyrie. I'm putting my last playthrough list as reference. 96a. If you have the console commands mod you can activate dev mode, press Ctrl+Z and it will show on the side "Sensors = false" and you will have perfect vision of everything in whatever system you are in. json) and changing the value of maxColonySize. While the planets info menu is on your screen, open the console and type the following event. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). 2nd, save, then try learning every skill in the technology tree to see if that fixes it. It can be brought up through a simple Ctrl+backspace command. SpaceMarine_CR • 2 yr. Search. An unofficial developer's console for Starsector. 95a] ClearCommands 1. 0". Re: [0. Last Update: 06 May 2023. Brighter than the sun. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). Go into your save, into campaign. well in theory, it could be easy i think since console command does something like this. Hopefully this helps some of you. ). thefinn12345 • 7 mo. Discuss modding Starsector here. Hostile Activity is a major event in Starsector. 9. Ashes of the Domain is a megamod centered. removecondition volatiles_trace. You can set objectives in space or on other ship and capturable points. json. I need more information. i guess every planet as ID for description too, so you will have to find it by ID. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. cheatmanager: org. 2a] Console Commands v2. There is "missing ships" mod that adds 2 midline supercaps, NAGATO (battleship) and PELAGORNIS (super carrier) Criarino • 4 mo. 211. 12 comissioned crews 1. This (along with many other settings) can be changed by running the Settings command. "list ships" then find the name of the ship. setCircularOrbitPointingDown. "addship blank" where the blank is the name of the ship. . Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. !!! You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". The devmode console command is turning off. 2. Starsector has some inspiration in Battletech universe, which is a dystopic sci fi setting where there is. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. 05 (Read 1420389 times) rogerbacon. And Jangala will no longer have the habitable condition. CSV file. 2. Eliza for generous early help with scripting, gameplay testing, and goofy space-naming assistance. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. 4 - actually fixed crash bug in nonevent fleet thingy for real this time 3. 7. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. Step 1: Download the Command Console mod. On Windows, it's in the installation directory. The only thing Starsector would benefit from releasing on steam would be even bigger modsAn unofficial developer's console for Starsector. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. exit the console and then level up choosing the health bonus (this will add 6/7 levels). You can add specific deposit (i. The Octaslaught has now been modularised, but as requested I have gone ahead and kept the old one in, renaming it the Spinslaught. SpawnInactiveGate: Spawns an inactive gate in the current star system. It’s a massively expensive project in every way. 34. 95a as well as a fresh one that was just created in 0. The limit on how many you can add is two IIRC. Thread necromancy just to say thank you, lol, it works. This version should also prevent the crash when opening the console at very high resolutions with the background enabled, but I've been unable to test that as my computer doesn't experience that crash. An unofficial developer's console for Starsector. 9. 9a] Console Commands v3. ago. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. You can help StarSector Wiki by expanding it. 0. 1a-RC8) VERY IMPORTANT The game engine generates a single. However the system's two stable locations are being used by them and when I interact with the system's star it says that I cannot create another stable location in a system that already has several and apparently that means two. Starbound Item ID List. 1a RC3. Leading Pip 1. ago. Once in the game, you can summon the console with control+backspace and enter your commands. Phase 3. 2D RPG/Trade/Fleet Combat Game The above command should work to spawn one at your fleet's current location. And if you make it a separate mod instead of modifying DME, that tag isn't going to change, so it'll keep working forever. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands; This mod is safe to add and remove from your saves. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. ago. PNG (exists). lw_console (Console Commands by LazyWizard, version 3. Console Commands is a mod, but I think you might be able to edit population growth in the settings. If you're smart, make a backup of this folder before editing. 96a] Console Commands v2023. Open comment sort options. 51K subscribers in the starsector community. Elevate your Starsector gameplay with the [0. The Octaslaught. Find below a searchable list of all Starbound Item IDs from the latest version of Starbound (1. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded. 3: - Reset game pause state on load. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually. I'd be grateful (the only alternative is to brute-force-spawn Stable Locations via console commands, but I don't wanna hurt Alex's feelings like that after he gave us a lore friendly way to add them via normal gameplay ) mods. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. TallGiraffe117 • 2 yr. 3. Aside from this mechanical role, this also offers the player more roleplaying opportunities, and the feeling of developing a personal connection with someone in the game world. 1a RC3. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. You can use the command console mod to modify a planet to have those specific conditions. . Commander; Posts: 211; Re: [0. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. 04. They should spawn as long as it is tagged properly. 1, 'help addofficer' states that the personality, level, faction, and name are all option, if all of them are empty its supposed to add a level 1 steady officer. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Install the console commands mod, load up a random seed,save, survey all command in the console, check if you like them , if yes, load the save and you know where you want a colony if you dont repeat with a new seed ReplyI'd recommend looking up "good seeds starsector . on November 20, 2023, 08:40:35 AM. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. . 9a. I don't know if you can snag blueprints by tag via Console Commands, so making a blueprint seems like the fastest method. Instructions. 4 every level, and once you hit max level you get them as you continue to accrue XP. Console Commands. This mod adds a ton of new console commands that can be used in your Starsector campaign. 95". r/starsector. Fun fact, there's the hyperspace mod and in the navigation screen, if you click on the starscape button, it'll give you a full read out of all hyperspace storms slash the hyperspace deep things, hope this helps! 2. Hypershunt Taps have a base price of 300 000 credits. 5 extratential lanestate union 0. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. LazyLib LazyLib is a library required by most other Starsector mods. ini file in the mod folder or use LunaLib to edit settings in-game. I can't answer your first question, but I did do some exploring and I found some of the upgrades around the sector. I have created a small mod that adds some more commands to LazyWizard's console mod. typeing in just clear simply clears the console, not my storage. Adds 1 industry slot. removed: the sound robot forge played. 96a] Special Hullmod Upgrades v1. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. Utilities. csv" file for every ship and changes a few of the . 12. This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. Step 5: Press Enter. It feels better than just getting lucky or using a console command. It happens because too many fleets are in the screen. Mods are listed in alphabetical order within their. Colonies are player-owned settlements on planets within the sector. vanilla mean you doesn't need any input file/mod or changing/modifying any setting on source code, the titles w/command doesn't give sufficient enough information about how you get them in the first placeTopic: [0. 10. 91a :) ). _M00NB34M_ • 4 yr. 7. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. The Hypershunt Tap is a special item. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. captains and officers), and 3,020 names for stellar objects (i. - Add GUI with multi-line text editing for writing Captain's Log custom messages. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. 4476 Posts 61 Topics Last post by SirHartley in Re: Complete Tutorial on. skin files in the same way. on November 20, 2023, 06:07:17 PM Child Boards: Blog Posts: Mods. Just be sure to save before running any commands that make objects I have had runaway gates that flew away at 30+ speed they weren't fun to catch up to. « Reply #4 on: March 31, 2021, 12:40:17 AM ». An unofficial developer's console for Starsector. 10 - Version. Click on the star. High Command: 3x colony size. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. Commander; Posts: 136; Re: [0. csv which defines it's basic information as well as where it's script is. println() to have text appear in the console window, though. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). . jpg (79. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Instructions. This means supplies are normal for everything in the game, except ships use half their vanilla amounts for maintenance. Download. -Flexible graphing tool. 95. Basically I'm allied with a faction who only really has one system and it's a bit out of the way so I'd like to build a gate in their system. Instructions. This gives them back a foothold in the game. This mod simply halves the data in the "supplies/mo" column on the "ship_data. Then type in help for all the command lists. DontFearTheReapers • 2 yr. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. 我会在原贴. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. I have been using TASC (terraforming and station construction) mod to colonise stations. Starsector is already pretty on the easy side of games, you make everything cost money and it just becomes the easiest game ever. 1. Code. Download console commands mod. - BlockRetreat, prevents a full retreat from being ordered by the enemy. Step 2. 3) on Steam (PC / Mac). 6a Deluxe Player Flags Diable Avionics 2. StormGod is a part of that second mod. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". WhichMod by theDragn is licensed under. Item ID List for Console Commands. 1d 17. Once in the game, you can summon the console with control+backspace and enter your commands. Kirsala. Not even a little bit. Download. You can enter commands such as "god;nocooldown;reveal;infiniteflux;infiniteammo" to cheat or change settings. you would go into the fleet screen and then use commands. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Losing control of an active coronal hypershunt without following proper shut. 8. 12. - ModInfo, shows detailed info about a mod, including what ships, fighter. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. These numbers should be the same value. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Once in the game, you can summon the console with control+backspace and enter your commands. 1. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. OrganEntrepreneur • 1 yr. 10 - Version 2021. zip) but allows a lot more to be done in the game. I didn't like maintenance costs for ships being so high. Logged float. Starsector > Mods > [0. ago. 2a" ElvenSector" Emergent Threats" Endless Sky" EptaConsortium-2. Music: MesoTroniK, Eric Matyas. This is my Mod Pack for Starsector. Overhauls. addsubmarket open_market. 65f); and change -0. in descriptions. Main article: Console commands. ago. Patrol HQ: -5 per month. Elevate your Starsector gameplay with the [0. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. 2. While the commands themselves aren't case sensitive, arguments are. 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. Sorry :c seriously the modders are really helpful though! I see tartiflette’s name on like most mods as a helper, as a random. . Safe to add and remove to an ongoing save file. getSector (). 77 kB, 283x490. 96a] Console Commands v2023. 95. e. list specials. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. Table View. 2Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. Logged. Look in the settings file for more information. Console. 2, utility) OK, so here are a few bugs I get with dev mode and using the console First off devmode needs to be enabled, either via the console command "devmode" or via the settings file To cause the bugsetmarketsize 4. 19. Brighter than the sun. r/VitaPiracy. Setrelation player pirates 50 would make them like you a lot. 2) On rare occasions; increasing the population via console command will result in 2 population numbers in the UI. Been reading that you can use devmode and turn sensors on to highlight systems with cryosleepers and other things. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the. It doesn’t consume it. •Increases the amount of max zoom out to very large degree, both in campaign layer and in co…I have created a small mod that adds some more commands to LazyWizard's console mod. Console Commands Elevate your Starsector gameplay with the Console Commands Mod , the choice for serious players seeking advanced features and customization options. 95. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse really is. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Step 2: Add it to the game. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Fractal Softworks\Starsector\starsector-core\data\config\settings. Similar to vanilla this is a "soft" limit, and you can exceed it at the cost of increased supply use and reduced burn speed that scales proportionally based on how much you exceed the base limit. 95见站内搬运链接). - devmode true in settings. scarface2cz. An unofficial developer's console for Starsector. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 25, Set it to 1. The "open_market" is not considered a market for the "setmarketowner" command. Initially it was a personal project, but since I receive much precious help on the forum, I figure it would be nice to publish it. (except redacted and others with the no recover. NullPointerException. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. how do a use the console command to spawn a hypershunt near my star? I cant seem to write a good runcode command for it. It doesn't know or care if. 2+ requires Starsector 0. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). 04. com Put it in the mods folder and make sure it's tagged in Starsector's launcher. You can spawn fleets with SpawnFleet. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. Download (0. So it'd be runcode StarSystemAPI system = Global. Namingly \Clear\, and \Clear ships\. This mod changes the game to set your max fleet size using the total deployment points of your fleet, rather than raw ship count. Logged. I mean, Starsector is still a perfectly balanced game, with no exploits. e CombatChatter 1. - Just update Starsector version to 0. I need more information. It has a command to add a set amount of ordinance points to all the ships in your fleet. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. 8 warships strapped together was too much, so combat versions will only get 4. Here are the commands that have known. See full list on starsector. It can be installed into the Population & Infrastructure industry. 95a, complain to Alex for this feature return by asking him to. Storage\clear\ says the same thing. 95. Only up to date for version 0. Turning a planet to arid or jungle with TASC does a volatiles purge. PanseloNomad • 4 mo. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". json file. ago thanix01 Any cheat (in console command mod) to.